The (Demi-) Human Experience
This game focuses on the personal experiences of the adventurers exploring the mythic Underworld.
Players portray fantastic characters. However, the game is designed to make these adventurers feel real through a persistent focus on basic “human” needs. Adventurers will become cold, drunk, hungry, horny, stressed, happy, hurt, etc. This allows players to immerse themselves in the experience of their adventurer.
The essential meta-currency of the game are the Bonds the adventurers share with each other. When players role-play with their guild-mates, they charge these Bonds. Players then spend these charges to recover from the mental and physical ailments accumulated from dungeon delving.