Buying new gear

During step 5 of the City Phase (Upkeep), you determine what you purchase for your next adventure. These prices are abstracted. You don’t tally your money for each torch, each ration, or each dagger. Rather, you fill your pack—as much as it can hold—based on your upkeep level (or lower): impoverished, common, or luxurious.

Impoverished Gear Common Gear Luxurious Gear
Animal Feed Armor, light (1 belt slot) Alchemy kit (2 slots)
Bedroll (2 slots) Caltrops Armor, iron (2 belt slots)
Candles Chain, 10’ Armor, steel (3 belt slots)
Chalk Clothes, common Bezoar
Clothes, rags Cooking gear Blank book
Firewood Crowbar Booze, fancy
Flint and tinder Fishing gear Clothes, finery
Lard Garlic Falconry gear
Leeches, jar of Grappling hook Hourglass
Pipe and pipeweed Hammer Lantern
Pole, 10' (oversized) Hatchet Manacles
Poultice Helm (1 belt slot) Oil, flask
Rations Hermetic bottle Salt
Religious paraphernalia Iron spikes (6 per slot) Shield, heavy
Rope Lockpicks (6 per slot) Spyglass
Weaponry Mirror Tent (oversized)
Musical instrument Wand of archwood
Quill and ink Weaponry, silver
Pick (oversized)
Shield, light
Shovel (oversized)
Tinker’s kit (2 slots)
Torch
Wolfsbane

Replacing and repairing gear

Notched or Destroyed items can be repaired in the City. The upkeep level needed to repair a damaged item is equivalent to buying a new item. For example, if your heirloom silver sword is Destroyed during a Crawl, you may repair it by buying the luxurious upkeep level (which is required to purchase a silver weapon).

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