2. Noteworthy deeds

When you return to the City, erase the oldest noteworthy deed on your guild roster. Then, review if your guild has done anything noteworthy since the last City Phase. Everybody at the table can suggest a few things that might qualify as a noteworthy deed. This might include a dungeon lord slain, a new path through the Underworld forged, a piece of prominent architecture destroyed, or a potent relic reclaimed. The GM is the arbiter for what is considered actually noteworthy.

A guild’s Fame equals the amount of active noteworthy deeds. Your Fame affects the way the GM’s characters treat you: more famous adventurers are given more attention, wanted or unwanted.

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A guild can have up to five active noteworthy deeds at a time. If you would have more than five, choose whichever five seem the most praiseworthy. See Chapter 3: The Guild for a full description of Fame and noteworthy deeds.

If you return to the City and have accomplished nothing since your last visit, you erase the oldest deed on your roster and lose 1 Fame accordingly.