C
Call to Adventure — The Call to Adventure, Death’s Door
Camp Actions — Camp Actions, Camp Action
Camp Phase — The Flow of the Camp Phase, Running the Camp Phase
Cant
Carouse (action)
Challenge Actions — Take turns, Challenge Actions
Cups actions
Enemy actions — Enemy actions, Creature actions
Free actions
Interrupt actions
Minor actions
Miscellaneous actions
Pentacles actions
Swords actions
Wands actions
Challenge cards
Facedown cards
GMing the Challenge
Out of cards
The Fool
Challenge Phase — The Flow of the Challenge Phase, GMing the Challenge, Running the Challenge Phase
Change Size (spell)
Character creation — The Call to Adventure, Death’s Door
See also Call to Adventure
Charm (spell)
Chivalric
Circle of Protection (spell)
City Actions — City Actions, The Districts
City Events
City Phase — The Flow of the City Phase, Running the City Phase, Mapping the City
Command (action)
Commission Craft (action)
Components — Prepare Components, Casting Spells
Concentration
Conditions
Contracts — Current Contracts, Turn in contracts, Example Contracts
Control
Control Animal (spell)
Control Undead (spell)
Crafting — A myth of the underfolk, City Actions, Commission Craft
Crawl Phase — The Flow of the Crawl Phase, Running the Crawl Phase
Critical damage
Crossbow
Cups (Attribute) — Tests of Fate, Name, kith, and kin, Path of Cups
Curse