The Flow of the Camp Phase

1. Camp Actions

Set up camp and perform a Camp Action.

2. Break bread

Consume a ration. If you can't do this, check the Stressed condition.

3. No rest for the wicked

The GM checks for any random Camp events.

4. Recovery

Automatically refill your allotment of lore bids and clear the Staggered condition. For every charged Bond you burn, heal 1 Wound or regain 1 point of Resolve.

  • If you are Stressed, you must burn a charged Bond to erase this condition first. Being Stressed prevents you from healing Wounds or recovering Resolve.

  • If you are Injured, you must burn a Bond to clear this condition before you can heal any Wounded talents.

5. End of Camp Phase

Check to make sure you have at least two of the following: bedroll, tent, or fire. If you don’t, you wake up Stressed.

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