The Flow of the Camp Phase
1. Camp Actions
Set up camp and perform a Camp Action.
2. Break bread
Consume a ration. If you can't do this, check the Stressed condition.
3. No rest for the wicked
The GM checks for any random Camp events.
4. Recovery
Automatically refill your allotment of lore bids and clear the Staggered condition. For every charged Bond you burn, heal 1 Wound or regain 1 point of Resolve.
If you are Stressed, you must burn a charged Bond to erase this condition first. Being Stressed prevents you from healing Wounds or recovering Resolve.
If you are Injured, you must burn a Bond to clear this condition before you can heal any Wounded talents.
5. End of Camp Phase
Check to make sure you have at least two of the following: bedroll, tent, or fire. If you don’t, you wake up Stressed.