We’re doomed!

If the guild is completely out of light sources, each player draws on the table below.

Card Doom
I–VII You are eaten by a grue.
VIII You are captured by monsters. The GM chooses an appropriate monster based on the Meatgrinder table. Escaping guild members know your general location and the type of monster.
IX You are held for ransom by the bird-faced Olu Gang. It takes 1,000 gold per guild Fame (Deeds and Fame) to buy your freedom.
X You are lost in the Underworld. The GM places your adventurer as an encounter on the Meatgrinder table. That character may reenter play if you are encountered. Make a new adventurer for the time being.
Page You make it back to the surface, but only after making solemn oaths to forsake the adventuring life. You retire. The GM controls your character in the City.
Knight You scramble back to the surface naked and shivering. You lose all of your equipment, both from your belt and backpack.
Queen You limp back to the surface, shaken to your core. You have a 50% chance to have lost each item carried, tested individually.
King You limp back to the surface, mostly unscathed but raving about the twelve different flavors of darkness.