We’re doomed!
If the guild is completely out of light sources, each player draws on the table below.
| Card | Doom |
|---|---|
| I–VII | You are eaten by a grue. |
| VIII | You are captured by monsters. The GM chooses an appropriate monster based on the Meatgrinder table. Escaping guild members know your general location and the type of monster. |
| IX | You are held for ransom by the bird-faced Olu Gang. It takes 1,000 gold per guild Fame (Deeds and Fame) to buy your freedom. |
| X | You are lost in the Underworld. The GM places your adventurer as an encounter on the Meatgrinder table. That character may reenter play if you are encountered. Make a new adventurer for the time being. |
| Page | You make it back to the surface, but only after making solemn oaths to forsake the adventuring life. You retire. The GM controls your character in the City. |
| Knight | You scramble back to the surface naked and shivering. You lose all of your equipment, both from your belt and backpack. |
| Queen | You limp back to the surface, shaken to your core. You have a 50% chance to have lost each item carried, tested individually. |
| King | You limp back to the surface, mostly unscathed but raving about the twelve different flavors of darkness. |