5. End the round
When every player and each GM character has had a turn (and all minor actions on that turn have been resolved), the round is over.
Make a quick assessment of the current state of the Challenge. If it seems clear that the guild is victorious, have the enemies surrender. If the guild is in a bad position, ask them if they want to retreat.
If the Challenge continues, facedown actions are left facedown for each enemy and adventurer. Any remaining Challenge cards in your hand are discarded. If the Fool was drawn in this round (regardless of whether or not it was played), shuffle both the minor and the major arcana decks before dealing new cards.
As the new round begins, restate where every character is and what’s happening to keep the table on the same page.