9. Resolve
You need grit to survive. This is represented with a resource called Resolve. Resolve represents an adventurer’s fortitude as they pursue their quests—fortitude that dwindles as you go deeper and deeper into the Underworld.
You have 4 points of Resolve.
You may use Resolve in the following ways:
When the GM calls for a test of fate, you may spend a Resolve to gain favor on the test. This can only be done before the test is actually made. Favor allows you to add +3 to the total result of the draw.
You may spend a Resolve to gain favor on a Challenge Action, adding +3 to the total value.
Certain talents require the expenditure of Resolve.
You burn charged Bonds to restore your Resolve during the Camp Phase.