Afflictions
If you’ve drunk tainted water from a huldra’s body-choked well, inhaled a cloud of spores from a creeping mold, or developed an infected cut from a goblin’s shit-covered dagger, you become afflicted.
Afflictions—be they poison, disease, infection, addiction, or otherwise—are essentially countdown clocks to doom. Each affliction has a number of stages, each with a specific effect.
Most afflictions have increasingly negative effects for each stage.
Some afflictions—notably drugs—have positive effects at their early stages.
Some afflictions have death at their final stage.
When you gain an affliction, you immediately gain its stage 1 effect.
To track your progress with the affliction, draw a circle. Draw as many sections as there are stages of the affliction. Color in the first section with hatch marks.
For example
Afflictions automatically progress to the next stage at the end of each Camp Phase.