End of play

Play can end after any phase or simply at a specified time. It’s best for the GM to close play when there’s a good stopping point—when one scene has just ended, or just after introducing a new scene (so the players have something to look forward to next week).

The GM can take time at the end of play to get feedback about what the players want to do or where they want to go next. Reminders about when they’ll play next, who might be absent, etc., can be dealt with at this time.