The characters

As a player, you'll pick a playbook for your character. Each represents a local hero, with deep ties to the community.

The Blessed is a nature priest who speaks to spirits and beasts. Works subtle magics via sacred markings and materials.

The Fox is clever, quick, skillful. Not above bending the rules and fighting dirty. Can be quite the charmer.

The Heavy isn't just any violent individual, they're our violent individual. A champion, yes, but a liability, too.

The Judge settles disputes, keeps the chronicle, and stands as a divine bulwark against chaos. Insightful and tough, not necessarily persuasive.

The Lightbearer invokes divine power via flame and candle. A beacon of hope, charity, and mercy. No great warrior, but a fiery foe of the dark.

The Marshal leads the militia and a crew of followers. Makes choices about who lives and who dies.

The Ranger is at home in the wild. A resourceful guide and deadly hunter.

The Seeker collects lost lore and power. Has potent artifacts that might well lead to their ruin.

The Would-be Hero is full of fear and anger, and in over their head, but they just might outshine us all.