Mysteries

Write the extra move(s), options, and/or followers that a PC can gain by unlocking the arcanum. They should be quite potent, but using them should require or at least risk marking consequences.

If there are multiple mysteries to unlock, decide how that works. The PC might…

  • … unlock them all at once;
  • … unlock additional mysteries the same way they unlocked the first one (using the starting move, paying a cost, etc.);
  • … unlock further mysteries after marking a certain number of consequences; or…
  • … do something else to unlock them.

See Writing moves for advice on writing custom player moves. Look to other major arcana for inspiration, but don't be afraid to try something new and unique.

Keep the mysteries as concise as you can. They need to share one side of a half-page insert with the consequences; you've got ~200 words to work with, 300 at most.