▸ Announce trouble (future or offscreen)
This is one of your most versatile moves. Trouble almost always provokes a reaction, or at least gets folks worrying and cranks up the tension.
As a hard move, you can turn a previously peaceful scene into a fight or conflict, or maybe make it clear that the PCs' actions will have consequences later.
"WHOOMP WHOOMP WHOOMP!
Rhianna, there's a banging at your door, waking you up from that much-needed sleep. Lowri's calling your name and you hear the watch-bells clanging. What do you do?"
"As Caradoc and Blodwen leave, this nasty piece of work watches them go. He's got a face full of scars, a cruel sneer, and a knife at his hip. He nudges the guy next to him, nods at the door, and they get up and go. What do you do?"
"Glenys gives you a hard stare for a few moments, then she's like, 'FINE.' And she huffs and stomps off. She's out of your hair for now, but you just know that you're going to have to deal with that later."