Running the homefront

Homefront play is very loose. The PCs are often separated from each other, living their own lives and doing their own things. You need to decide what to gloss over vs. what scenes to play out.

Before the first adventure, you'll frame scenes that establish life in the village. You'll then drop the hook for the adventure, and follow the PCs around as they react to it, make preparations for the expedition, and head out.

In the aftermath of an adventure, you'll shift back into homefront play. You'll show how the villagers react to recent events and the PCs return. You'll give each PC a chance to process the adventure and reconnect with NPCs. You'll play out scenes that naturally follow, and then transition to downtime.

During downtime, you'll zoom way out. You'll describe time passing and drop into scenes only as needed. The PCs will make homefront moves like Bolster, Convalesce, or Level Up. Maybe they'll work on longterm projects or Make a Plan to do so. If enough time passes, the seasons will change.

Eventually, something will spur the next adventure. The PCs will identify something they want to do out in the world, or you'll introduce a threat that they feel compelled to deal with.

Throughout it all, you'll follow the core loop and make GM moves especially homefront moves.

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