OUTFIT

When a player Outfits, they decide how many to mark on their Inventory insert, and thus how heavy a load they'll carry. Some playbook moves only work with a certain load or lighter, but mostly a character's load just informs the fiction and your GM moves. "The slope's steep, but with plenty of handholds. It's no problem unless you've got a heavy load—then you'll be Defying Danger. What do you do?"

Small items don't count towards a character's load. They're things that could fit in a purse or boot with room to spare—some coins, a tinderbox, a knife, etc. The player can mark a number of in Small items equal to 4 + the steading's Prosperity.

Players can put as many of their marks in the "undefined" sections as they like. They can then Have What You Need during the expedition to transfer those undefined marks to specific items. Yes, it's a good idea for players to leave their inventory as "undefined" as possible, only declaring specific items as they need or want them.

Players might pick specific items because they know that they'll need them (for example, if they Charted a Course and you told them they'd need to bring warm clothes) or just because they're sure that they'll want them (like a Ranger's bow).

Items printed on the Inventory sheets are things that any PC has access to and that would be useful on an expedition. PCs can also bring any of their special possessions: the ones that they picked at character creation, or those they've found in the field, received as gifts, or acquired via Trade & Barter. They can also pick any common, mundane item that everyone agrees would be available in a small ironage village (a bucket, some seed, a wooden spoon, a basket, etc.).

Followers need to Outfit, too! You might tell their player what they bring, or have the player decide.

Have everyone announce their load and any specific items they're bringing. Ask about their choices! Maybe frame little scenes, using this move to show what NPCs think of them. Maybe the party's lunch gets packed up by the missing boy's kin. Maybe the smith gives the Would-be Hero a dagger as a sign of respect. Or maybe they have a spat with their mom over taking their dead father's shield. Bring it home!

Rhianna says "Okay, let's get us some bears. The four of us and my crew. Plus Andras, the new kid, to see if he works out. Outfit?"

"Sure," I say. "Don't forget, you'll need warm clothes. And at least three sleds."

Rhianna looks at her Inventory sheet. She knows she'll want her & longbow and a & wool cloak. She'll also carry a & sled, putting her at 4 & total. That's a normal load already, so she marks 2 & in undefined for a total of 6 &. She puts all 4 of her small item marks in undefined.

Rhianna also Outfits for her crew. They'll each carry a normal load, with a & bow and iron arrows, & thick hides, and 3 & undefined. "There are six of them, including Andras. Some of them will have sleds... we'll figure out how many later."

Blodwen takes a normal load: �� thick hides, a �� staff, and 3 �� undefined. She puts all 4 of her small item marks in undefined. She's got her sacred pouch, of course, but it doesn't take up space in her inventory.

Rhianna's unhappy about how much crap he's carrying. "Magpie" he says, with a smile and shrug. For small items, he marks his sanctified amulet and 3 in undefined.

Caradoc brings a normal load: the same Separ and Set shield he brought on the last expedition, a Coloak, and 2 undefined. He puts all 4 small item marks in undefined.

This is the first time Caradoc has brought a cloak on an expedition—it was a bit of a thing in the last adventure that he didn't have one. So I ask, "Where did you get that cloak, Caradoc?"

"Um... from Morwenna, I think?"

"Oh, totally! She catches you in the square as the crew is gathering. She's got a bundle under her arm and avoids eye contact. I... I was weaving this for you... before... and, well, the embroidery on the back isn't done, but if you insist on going out there again... well, you'll need something warm. So... here.' And she blushes and shoves it in your arms and runs off. What do you do?"