Followers in play

Followers are NPCs. They fall on your side of the Line, and it's your responsibility—not the players'—to portray them, to say what they do and what they say. A little blurring of the Line is natural, but if a player portrays a follower like they're a second PC, pause the game and reset expectations.

As with any NPC, use followers as part of the core loop. Include them when you establish the situation. Make GM moves (soft or hard) with them or against them. Decide how they react to the PCs' words and deeds—and that goes for all the PCs, not just the PC they follow!

With that said, followers generally do what their PC tells them to do, and they often look to the PC for direction. It's perfectly fine to ask, "And what do you have your crew do?" or to say something like, "He looks at you expectantly, do you tell him to do anything?"

The more established the follower is, the more you should ask questions and build on the answers. If the Marshal's crew is like family, lean on them when fleshing out the individual members or even when deciding what they'd do. "Rhianna, how do you think Hari would react here?"

Remember, though: Order Followers triggers only when the PC directs a follower. If you ask the player what they think their follower would do, and you agree that, yeah, they do that—that's not Ordering Followers, and the follower doesn't trigger any moves. You just decide what happens.