REQUISITION

At the start of play, Stonetop owns a few communal assets: a couple sturdy draft horses, a pair of carts, a pair of iron plows, and a big wagon. You might also consider some of the main tradesfolk's' tools (like the smithy's anvil or the tanner's vats) as town assets.

If the PCs want to take these with them, they must make this move. The steading's Fortunes reflect how likely the other villagers are to let them have their way and put these important assets at risk. If they're borrowing multiple, related assets (like the horses and the wagon), they only need to make this move once.

As always, establish the fiction before triggering the roll. Who are they asking for permission? Who should they ask? Who has the right to say "yes?" Who's doing the asking, and how? If the fiction isn't clear, ask questions until it is.

If they want to borrow an asset that's actively needed or in use (e.g. taking the horses and plows during planting, or the horses or carts during harvest), then tell them the consequences/requirements and ask. Unless the expedition is urgent and important to the town's survival, they might just need to wait (and shouldn't they be helping in the fields anyhow?).

Players generally don't need to Requisition to access the steading's Surplus, though you might decide that they need to if it'd seem wasteful or overly risky to the rest of town.

A 10+ result means that folks are willing to let them do it, with the expectation that they bring the asset back. It's possible that the characters don't expect that to happen, but as long as they keep up the pretense, they can borrow the asset.

A 7-9 result means that someone voices an objection, but they aren't intractable. Think about why they're objecting (Is the asset needed in town for something? Do they have beef with one of the PCs?) and present that to the players. This will likely lead to a Persuade (or similar) roll. If they convince whoever is objecting, they can borrow the asset (per a 10+).

A 6- means that folks ain't having it. Maybe the asset is currently in use. Maybe Padrig's going to need to haul some goods up to Gordin's Delve and there's no way the PCs will be back in time. Maybe folks are just dead set against the PCs risking such an important asset on one of their damn fool quests.

If the players decide to take the asset anyhow, ask them how they do it. Do they throw their weight around? Do they sneak the asset out in the middle of the night? Whatever they do, they don't need to play out the specifics or make any other rolls as they do it. But it'll harm the town's morale and cohesiveness, reducing Fortunes by 1.

If the PCs borrow an asset and fail to bring it home safely, that almost always counts as Meeting with Disaster. Reduce the town's Fortunes by 1 (or more!).

Vahid has convinced Rhianna to do this expedition to Three Coven Lake. Since they're going through Marshedge, Rhianna's keen to do some trading. "Let's bring my crew, a horse, a cart, and… 3 Surplus? We can trade for a donkey and supplies, and maybe turn a profit on whatever's left. We'll send my crew back with the horse and wagon, and load up our new donkey for the expedition."

"Smart," I say. "But you'll definitely need to wait until summer, then. It's planting season, and the horses are in use. And you'll have to Requisition."

They wait! When the time comes, Rhianna Requisitions. "What's this look like?" I ask. She says that she hinted at the plan to Fion a while back, and as planting finishes, they have a sit-down in the pub. Rhianna rolls +Fortunes (currently +0), with advantage because of her Logistics move.

On a 10+, I'd say how Fion liked the plan, and has a list of things to trade for. On a 7-9, I'd present Fion as suspicious, but give Rhianna a chance to convince her. But Rhianna rolls a 6, even with advantage, and Fion puts her foot down. "Look, I know what this is about. You're going after one of Vahid's unholy trinkets. Well, I can't stop you, but I ain't giving you my blessing. And you'll take one o' the horses over my dead body!"

Rhianna seriously considers going over her head—the trade mission really is a good idea! But, no… the town's Fortunes are only at +0, and they can't really afford a hit right now. "I'm sorry you feel that way, Fion," says Rhianna, raising a cup of whisky. "I guess we'll just do this the hard way."

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