Special possessions

Pick 2.

  • Burglar's kit: picks, files, snippers, wire, ◇ prybars, ◇ hacksaws, ◇ a lantern (5 hours, close, area), ◇ a grappling hook, etc.
  • Carpenter's tools: chisels, files, nails, pitch, ◇ prybars, ◇ saws, ◇◇ firkins, barrels, etc.
  • Distillery: skins of fine whisky (2 uses, grants advantage to Persuade), copper tubes, malt, ◇◇ firkins, stills, barrels, etc.
  • Hidden stash (3 uses): each use produces valuables worth a purse of silvers (Value 2)
  • Mummer's kit: juggling balls, whirlybird seeds, motley, ribbons, bells, ◇ puppets, ◇ a fiddle, etc.
  • Scribe's tools: parchment, ink, pigments, vials, quills, ◇ a notebook, etc.
  • Tannery (or access to it): lime, acid, salts, thick gloves, ◇ a boiled leather cuirass (1 armor), etc.
  • Trade contacts: small amounts of salt, glass, silk, spice, medicinal herbs, pigments, ivory, etc.
  • ____________________ (discuss with GM)