Prepared adventures
If you expect to start an adventure in the next (or an upcoming) session, then spend some time prepping it.
Like, if the players told you that they want to go on an expedition, then Chart a Course, pick out points of interest and legs of travel, etc. If you plan to drop an adventure hook, then identify the core threat or opportunity, figure out how you'll present it to the players, and prep the expedition itself. If you're going to drop a crisis, then figure out what it is, why it's happening now, when and where exactly it will start, who'll be in its way, etc. See Between sessions for guidance.
Spend some time preparing the start of the session, too. Do you want to kick things off with some pointed questions or love letters? Are there any scenes or situations you want to play out before diving into the action?
Remember, though: prep only what's useful and valuable to you. Don't spend time mapping out a detailed site until you're sure that the PCs are heading there. Prep what you need for the next session, then flesh the rest out as you go.
When the Seasons Changed to autumn and Vahid rolled a 7, that meant that a threat would make itself known or get worse. They made the roll at the end of a session, so I spent time prepping a crisis: the crinwin raid on the village.
That Seasons Change result also meant they got a seasonal gain. They picked a "trade opportunity," which I think will lead to an expedition to Gordin's Delve. But the coming crinwin attack will take up most (if not all) of the next session. So, all I do is prep the hook—Ulna, that merchant for Marshedge, will come back through Stonetop with news that the Delve is desperate for food.