7. Moves (optional)
Write up to 3 GM moves. Write them so that they complete the sentence:
"The follower can/will ___." For example:
- ▸ Sniff out trouble on the wind
- ▸ Weave a minor glamour
- ▸ Wander off on their own
A follower's moves can reflect abilities not covered by a tag, or how they use a specific tag, and/or common behaviors (good or bad).
These moves are mostly for you and this step is completely optional, but the player sees them and they can affect what the player rolls when they Order Followers.
I consider giving Andras some GM moves like "moon over Blodwen" or "make a rookie mistake," but frankly I don't feel like I need them. Those moves wouldn't affect any rolls that Rhianna makes on his behalf, and they aren't materially different from his tags or traits. So, no moves, at least for now.