Points of interest

A point of interest is either...

  • ... a landmark that has not yet been seen in play (or that has changed since the PCs' last visit);
  • ... a specific place where you plan to frame a scene and make a GM move; or
  • ... the journey's destination.

So, the first time the PCs ford the Stream "on screen," it's a point of interest. After that, it's only a point of interest if something significant has changed or if you plan to do something there like have the PCs encounter the Quiet Twins.

Some points of interest will be obvious and known in advance; others will be surprises. You can prep them between sessions (see What to prep) or decide on the next point when the PCs head out from the current one. You can even add a point on the fly, in the midst of a leg, often in response to a player move.

If you want inspiration, refer to Book II. Use the "terrain" or "discovery" sections for the region through which the PCs travel, and/or the "sites" section for whatever group or power is relevant.

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