INSIDE

    1. Entrance
    1. Mossy chamber
    • · Hidden tunnel to outside
    1. Great hall (crinwin nests)
    • Entrance to inner tomb
    1. Shrine (Sajra's lair)
    • · Connects back to entrance

Between each of the above: halls with (ransacked) burial niches

I'm thinking that the hall between the shrine and the entrance will be mostly caved in, with a narrow tunnel that Sajra and the crinwin can squeeze through.

Upon reflection, that feels too linear. The swyn and the crinwin are mobile, stealthy, cautious foes and I want this to feel like a game of cat-and-mouse. The layout should support that.

I put the inner vault below the main level of the tomb and add a central chamber between the entrance, mossy chamber, shrine, and great hall. I think the central chamber was a larger burial vault for the Green Lord's chief servants (ransacked, of course).

I draw the site out as a nodal diagram, adding a few burrowed tunnels to the outside—I don't think Sajra or the crinwin would be happy with only one exit!

In this section