INSIDE
- Entrance
- Mossy chamber
- · Hidden tunnel to outside
- Great hall (crinwin nests)
- Entrance to inner tomb
- Shrine (Sajra's lair)
- · Connects back to entrance
Between each of the above: halls with (ransacked) burial niches
I'm thinking that the hall between the shrine and the entrance will be mostly caved in, with a narrow tunnel that Sajra and the crinwin can squeeze through.
Upon reflection, that feels too linear. The swyn and the crinwin are mobile, stealthy, cautious foes and I want this to feel like a game of cat-and-mouse. The layout should support that.
I put the inner vault below the main level of the tomb and add a central chamber between the entrance, mossy chamber, shrine, and great hall. I think the central chamber was a larger burial vault for the Green Lord's chief servants (ransacked, of course).
I draw the site out as a nodal diagram, adding a few burrowed tunnels to the outside—I don't think Sajra or the crinwin would be happy with only one exit!