1. Name

Give the NPC a name, or ask the players to do so. Choose from the appropriate name list or Book II entry, or use a name with a similar sound or origin.

  • Stonetop names are Welsh-inspired
  • Marshedge names are Irish-inspired
  • Hillfolk names are Breton- or Frenchinspired, but clipped and missing vowels
  • Manmarcher names are Germanic
  • Barrier Pass names are Tibetan- or Nepalese-inspired
  • Southern names draw from Greek, Hebrew, Persian, or Arabic.
  • For other peoples (like the Ustrina), consult the appropriate entry in Book II.

Add the NPC's name to the steading playbook.

Prior to leaving on a trade mission to Gordin's Delve, Rhianna Musters the village to guard against crinwin. She gets a 10 and picks "1 or 2 individuals show real potential; ask the GM who and how." I don't have anyone in mind, so I look at the list of Stonetop names and say "Uh… let's say that Andras catches your eye to replace good old Garet. And, oh, Elios. He's someone you can leave in charge while you're gone." I add both names as residents of Stonetop in the steading playbook.