Debilities
Player characters can suffer up to three different debilities:
- Weakened: the character is fatigued, tired, sluggish, shaky. They suffer disad vantage when rolling +STR or +DEX.
- Dazed: the character is out of it, be fuddled, not thinking clearly. They suffer disadvantage when rolling +INT or +WIS.
- Miserable: the character is greatly dis tressed, grumpy or angry, unwell, in pain. They suffer disadvantage when rolling +CON or +CHA.
In addition to the mechanical penalty, debilities have fictional consequences. A miserable character is miserable, and you should weave that into your descriptions and your GM moves. A debility might mean that someone has to Defy Danger when they otherwise wouldn't need to.