Undefined ◇◇◇ ◇◇◇ ◇◇◇
When you Have What You Need, move marks from here to ◇ below.
Supplies & camping
- ◇ Supplies (4+Prosperity uses)
- ◇ More supplies (4+Prosperity uses)
- ◇ Even more supplies (4+Prosperity uses) Use supplies to Recover, Make Camp, or have extra small items.
- ◇ Mess kit (requires fire & water; makes Supplies last longer)
- ◇ Bedroll (recover 1d6 extra HP when you Make Camp)
- ◇ Blanket (warm)
- ◇ Change of clothes
- ◇ Rope, ~25 ft
- ◇ Shovel
- ◇◇ Sledge/litter/travois, roll-out
- ◇ Snow-shoes
Light & fire
- ◇ Torch (lasts ~1 hour; reach, area, dangerous)
- ◇ Oil lamp (3 hours, close, area, crude)
- ◇ Extra oil (5 hours, for lamp/lantern, useless as a weapon)
- ◇◇ Firewood (enough to last 1 full night, reach, area)
Tools & weapons
- ◇ Hatchet, iron (hand, thrown, x piercing)
- ◇ Mallet, iron and/or wood (hand)
- ◇ Mattock, iron (close, x piercing, messy, awkward)
- ◇◇ Maul, iron (close, forceful, awkward)
- ◇ Staff (close)
- ◇ Spear, iron (close, thrown, x piercing)
- ◇◇ Long spear, iron (reach, x piercing)
- ◇ Bow & iron arrows (near, x piercing, ○ low ammo, ○ all out)
- ◇ Extra arrows (x piercing, ○ plenty left, ○ low ammo, ○ all out)
- ◇ Javelins, a few, iron (thrown, x piercing, +1 damage, ○ all out)
Protection
- ◇◇ Shield (+1 armor, +1 Readiness on a 7+ to Defend)
- ◇◇ Thick hides (1 armor, warm)
- ◇ Cloak (warm)