Undefined ◇◇◇ ◇◇◇ ◇◇◇

When you Have What You Need, move marks from here to ◇ below.

Supplies & camping

  • ◇ Supplies (4+Prosperity uses)
  • ◇ More supplies (4+Prosperity uses)
  • ◇ Even more supplies (4+Prosperity uses) Use supplies to Recover, Make Camp, or have extra small items.
  • ◇ Mess kit (requires fire & water; makes Supplies last longer)
  • ◇ Bedroll (recover 1d6 extra HP when you Make Camp)
  • ◇ Blanket (warm)
  • ◇ Change of clothes
  • ◇ Rope, ~25 ft
  • ◇ Shovel
  • ◇◇ Sledge/litter/travois, roll-out
  • ◇ Snow-shoes

Light & fire

  • ◇ Torch (lasts ~1 hour; reach, area, dangerous)
  • ◇ Oil lamp (3 hours, close, area, crude)
  • ◇ Extra oil (5 hours, for lamp/lantern, useless as a weapon)
  • ◇◇ Firewood (enough to last 1 full night, reach, area)

Tools & weapons

  • ◇ Hatchet, iron (hand, thrown, x piercing)
  • ◇ Mallet, iron and/or wood (hand)
  • ◇ Mattock, iron (close, x piercing, messy, awkward)
  • ◇◇ Maul, iron (close, forceful, awkward)
  • ◇ Staff (close)
  • ◇ Spear, iron (close, thrown, x piercing)
  • ◇◇ Long spear, iron (reach, x piercing)
  • ◇ Bow & iron arrows (near, x piercing, ○ low ammo, ○ all out)
  • ◇ Extra arrows (x piercing, ○ plenty left, ○ low ammo, ○ all out)
  • ◇ Javelins, a few, iron (thrown, x piercing, +1 damage, ○ all out)

Protection

  • ◇◇ Shield (+1 armor, +1 Readiness on a 7+ to Defend)
  • ◇◇ Thick hides (1 armor, warm)
  • ◇ Cloak (warm)