Undefined ◇◇◇ ◇◇◇ ◇◇◇

When you Have What You Need, move marks from here to ◇ below.

Supplies & camping

  • Supplies (4+Prosperity uses)
  • More supplies (4+Prosperity uses)
  • Even more supplies (4+Prosperity uses) Use supplies to Recover, Make Camp, or have extra small items.
  • Mess kit (requires fire & water; makes Supplies last longer)
  • Bedroll (recover 1d6 extra HP when you Make Camp)
  • Blanket (warm)
  • Change of clothes
  • Rope, ~25 ft
  • Shovel
  • ◇◇ Sledge/litter/travois, roll-out
  • Snow-shoes

Light & fire

  • Torch (lasts ~1 hour; reach, area, dangerous)
  • Oil lamp (3 hours, close, area, crude)
  • Extra oil (5 hours, for lamp/lantern, useless as a weapon)
  • ◇◇ Firewood (enough to last 1 full night, reach, area)

Tools & weapons

  • Hatchet, iron (hand, thrown, x piercing)
  • Mallet, iron and/or wood (hand)
  • Mattock, iron (close, x piercing, messy, awkward)
  • ◇◇ Maul, iron (close, forceful, awkward)
  • Staff (close)
  • Spear, iron (close, thrown, x piercing)
  • ◇◇ Long spear, iron (reach, x piercing)
  • Bow & iron arrows (near, x piercing, ○ low ammo, ○ all out)
  • Extra arrows (x piercing, ○ plenty left, ○ low ammo, ○ all out)
  • Javelins, a few, iron (thrown, x piercing, +1 damage, ○ all out)

Protection

  • ◇◇ Shield (+1 armor, +1 Readiness on a 7+ to Defend)
  • ◇◇ Thick hides (1 armor, warm)
  • Cloak (warm)