Background
Choose 1.
AUSPICIOUS BIRTH (tracker: 1) You were born in Stonetop, and that birth was marked by the God of Light. You were born during an eclipse, perhaps, or under the light of a bright new star? Maybe you bear a sun-shaped birthmark? Whatever the sign, your connection to Helior was clear early on. You've a place of honor in Stonetop, though it'd be a lie to say you don't make some uneasy. When one of your moves has you mark a debility, you may mark this background's circle instead, to no ill effect. Clear it when you Make Camp or Convalesce.
ITINERANT MYSTIC (Enigma tracker: 3) They think of you as a self-important kook who comes through now and again, speaking in riddles and playing tricks with the light. Sure, they know there's something holy about you, but it's not like you're a priest or anything. Priests talk sense. When you go off a-wandering, hold 1 Enigma if you're gone for days, 2 if you're gone for weeks, or 3 if you're gone for months. At the very start of play, hold 3 Enigma. Spend Enigma 1-for-1 to:
- Return from your wandering exactly when and where you are needed, fully Outfitted
- Know Things as if you rolled a 10+, drawing on what you learned while away
- Have What You Need to produce an oddly specific yet mundane item of Value 1 or less
SOUL ON FIRE You once led a worldly life, full of fear and doubt, base pleasures and petty grudges. But something happened. Injury, illness, a brush with death. Or just a moment of such profound misery and self-loathing that you thought you could fall no further. There, in the dark, Helior's light shined upon you, igniting in your soul, lifting you and filling you with a profound sense of purpose. When you Persuade a group by preaching charity, mercy, and hope and roll a 7+, aside from the usual effect, choose 1:
- Your name and your message spread
- Someone approaches you, now or later, eager to know more