3. Assemble the wishlist

Once you've gathered for the planning session, refer to the questions from step 2, above. Print them out if playing in person, or post them somewhere everyone can see. The goal here is to establish each player's wishlist of things they'd like to do, resolve, or see in play before the game ends.

If anyone is absent and sent you their wish list, read it off now. After that, go around the group and have each player share their list. Ask for clarification if needed, but try to limit discussion. You want everyone to freely share what they want.

Take notes, ideally somewhere public.

Keep track of which players wished for what. If you have ideas about how you'll accomplish these things, great—maybe jot that down privately. But keep the focus on what folks want for now.

If you have any of your own wishes that haven't been mentioned, share those now.

Open the floor for discussion. Let folks ask questions, make suggestions, endorse other folk's wishes, and reconsider their own. If your players wish for conflicting things, talk it over and come to a compromise. If they wish for something infeasible in the time you have, try to identify what is feasible instead.

Prioritize. Everyone (including you) can pick one "must-have" item, and up to two "important" items. Give folks the chance to strike off items they added earlier that they don't actually care about. Everything else is low priority, a "nice to have."

To be clear: this is a wish list, not a list of promises. You're all agreeing to try and fit these things in the game, but there's no guarantee how exactly they'll play out when that happens. "Deal with Brennan & the trade embargo" just means a chance to tie off those threads. Hopefully the PCs will succeed. But they might not!