2. Threat tracker Your GM playbook has three spreads for tracking threats:

  • Homefront threats, for NPCs or groups that live in town, for afflictions that directly affect them, or for anything else located there.
  • Nearby threats, for threats that dwell within a couple days travel of home.
  • Distant threats, for anything further than that.

Pick the corresponding tracker. Add the threat's name, maybe a quick descriptor (e.g., "Sawyl, disgruntled hunter"), followed by its type in parentheses. Draw a line from the name to its location on the threat tracker's map.

As you continue to write up this threat, you might find it useful to add key details to the tracker (like its instinct or maybe a stakes question). Keep it short and simple, though. You won't be able to fit the full write-up for every threat.

Sajra's lair is a Maker-ruin about a day and a half from town in the Great Wood, so I add it to the Nearby Threats tracker, on the right hand side. I write down "Sajra the Swyn (villain)" and draw a line to a likely spot in the woods.