Threat types in play

Each threat type comes with a series of GM moves, which reflect how that type of threat typically causes trouble. You can use a threat's special moves whenever the threat is involved, on screen or off. You're not limited to those moves—you can, of course, still use all your standard GM moves like reveal an unwelcome truth or put them in a spot—but the threat moves are a great inspiration for how that type of

For our first adventure, I've decided that a swyn has moved into (or emerged from?) some Maker-ruins in the Great Wood. It's brought the nearby crinwin under its hypnotic control, and they've been abducting children for the swyn's collection.

The swyn were originally creations of the Green Lords, whose names all have a Slavic feel to them. I start with "Tajra," tweak it a little, and write down "Sajra, the Swyn" as its name.

Sajra the Swyn is a big, hypnotic, monkey-headed snake, narcissistic, a collector with exacting tastes, capable of turning the weak-willed into fawning servants. Looking at the list of threat types, I briefly consider making it a magical entity*, but that doesn't feel right. No, it's pretty clearly a* villain*.*