Interior
White marble construction. Scrollwork and bas relief of plants/chimerae, often marred or busted. Dark unless otherwise noted, but marble reflects/amplifies light.
- Damp, cool air
- Wooden archways, like they grew there
- Crudely carved graffiti (vulgar images, curses in Green Lord script)
- Lazy, sluggish wasps
- Distant echoes of voices/animal noises
Hallways are 10 feet wide and lined with burial niches: 8 to 24 per hall, human-sized but a few larger. No bodies, but some have displays of junk (bones, potsherds, rocks, maybe a bit of Value 1 finery with some flaw), set up by the crinwin to mimic Sajra's horde.