Great hall (G)

Three 20-foot-tall pillars (trees, basically). Fourth pillar & wall/ceiling collapsed long ago. Stairwell yawns in center of room, goes down to intact inner tomb.

  • Rotting cabbage/egg smell, but worse
  • Large bas reliefs, all vandalized/marred
  • Sagging ceiling, roots hanging down through cracks in white stone

Crinwin nests hug the pillars up near the ceiling (easy to miss). If alarm hasn't been raised, then: 3-6 "trusted" crinwin sleep in nests, 1-4 spy on Pryder's hall (F), and 0-5 are here doing crinwin stuff.

Wasps: Colonizing crinwin nests, pillars. Swarm if agitated. See Book II.

Unstable pillars: Advance this each time a pillar is struck, or as a GM move.

Pillar cracks/buckles, dirt pours down Stones fall (1d6+1 damage, forceful) Pillar breaks, big stone slabs fall (1d8+3 damage, area, forceful) Impending doom: Ceiling collapses, burying anyone still inside (Death's Door); connecting tunnels blocked off