Running the Game
| In this chapter | |
|---|---|
| Your agenda | The core loop |
| The spotlight | Scenes and loose play |
| Your GM moves | Example of play |
| Your principles | Other things to do |
| GMing is a practice | Prep |
There are dozens of ways to GM a roleplaying game. There's a particular way to run Stonetop. This is how. The rest of the game is built on this approach.
Remember: the game is a conversation. You'll say things, the other players will say things. You'll ask each other questions, interrupt, talk over each other. The game's rules kick in at particular moments and show us where the conversation goes.
As the GM, you have a special role in the conversation. It's your job to describe the world, say what happens, and portray monsters and NPCs. You'll facilitate and make rulings. You'll ask for input. You'll frame scenes and point the spotlight. The game invests you, the GM, with a lot of power—and a lot of responsibility.