▸ Tell them the consequences/ requirements (then ask)
Use this move as an interrupt, as a way to clarify the fiction and set the stakes when they say they want to do a thing. "If you do that, you realize that __, right?"
Use this move, also, to give them a path forward when the way is otherwise blocked. Use it to force a meaningful decision. Use it to make them pay (in time, resources, opportunity, etc.) if they want to follow a course of action.
"What about Garet's body, Rhianna? If you leave it, the rest of the crew is going to grumble—you know how superstitious they are. You could burn it, but that'll take time and give away your position. What do you do?"
"If you do that, cool, but you won't have a chance to get clear. You'll be caught in the blast for sure. You do it?"
"Yeah, no. Your hands are shaking, your mouth is dry, you can't think about anything but that baleful, hateful eye. You want to take a shot, you're going to have to get it together first. What do you do?"
"Vahid, you can't make heads or tails of these runes, not right now at least. Maybe if you took a rubbing and had time to study them back home, with all your books and notes and everything. But not out here. What do you do?"
"That thing is made of solid stone. Your arrows aren't going to do squat, Rhianna. You want to hurt this thing, or even slow it down, you're going to need to hit it with something big and heavy."