▸ Offer an opportunity (with or without a cost)

Give them an opening, a chance to act. The opportunity can be specific ("If you act now, you'll have the drop on them.") or general ("They don't seem to have spotted you, what do you do?"). It can come with a definite cost ("...but it'll make a bunch of noise and raise the alarm.") or a potential cost ("...but you'll have to hurry to make it in time") or no cost at all.

You'll often make this move without realizing it. When you just hand a player the initiative—when there's a tense, active situation and you ask "What do you do?" without first announcing trouble or putting them in a spot or otherwise making them react—you're offering them an opportunity.

"3 damage? With his armor, that's not enough to drop him. I think he jerks back and you just like score a slice down his cheek. But he's on his heels, what do you do?"

"They're not taking the bait, Rhianna. But if you made a show of heading out of camp and leaving Andras and Blodwen there alone? That'd do it. What do you do?"

"What here is useful or valuable to you? That glowing blue crystal set in the wall. If you smash it, it'll unleash all sorts of chaos, just the distraction you need."