Updating followers
Followers can change over time. They might change mechanically, like when the Marshal takes the "Veteran Crew" move. But often, they'll change naturally over the course of play.
Between sessions, review any followers that the PCs have. For each one, if…
- … their instinct and/or cost no longer ring true, then revise them.
- … any of their tags or moves no longer ring true, then delete them or revise them, whichever makes more sense
- … they've shown a new aptitude, skill or behavior, consider adding it as a tag or move.
- … they've become more resilient, or less so (due to personal growth, injury, illness, etc.), then adjust their max HP accordingly.
- … they've become considerably more or less dangerous, then adjust their damage die.
- … they've become a source of ongoing, active trouble for one of the PCs or the village at large, write them up as a threat in addition to or instead of being a follower.
- … it's a group follower, did anyone leave the group, or join it? Update the group's roster to reflect this.
- … they no longer look to the PC for leadership, or would no longer take orders from them, then they're not a follower anymore (see next column).
- … they shift their loyalty from one PC to another (or their current leader passes off responsibility for them to another PC), then tell the players, and maybe demonstrate it via a scene in the next session. Tell the players to update their notes accordingly.