4. Hit points
Determine the monster's maximum HP by answering the following questions:
| How does it hunt or fight? (pick 1) | hp |
|---|---|
| In large groups (6 or more, horde) | 3 |
| In small groups (2-5, group) | 6 |
| By itself (solitary) | 12 |
Just to be clear: each monster in a horde has 3 HP, and each monster in a group has 6 HP. This isn't a shared pool of HP (unless you choose to abstract a group; see Abstracting groups).
| How big is it? (pick 1) | hp |
|---|---|
| Cat-sized or smaller (tiny) | -2 |
| Like a human child (small) | - |
| Adult human-sized | - |
| Like a horse, cart, etc. (large) | +4 |
| Like an elephant, or bigger (huge) | +8 |
| What else applies? (pick all that do) | hp |
|---|---|
| It's particularly tough/durable | +4 |
| It's smiled upon by the fates | +2 |
| It's animated by more than biology | +4 |
| It lacks vital organs | +3 |
The Almtakers fight as a pair, with the group tag, so they start with 6 HP each. They're also large*, giving them +4 HP. The Fae have strange forms, but they are still living things with discernible anatomy: they bleed, have hearts, brains, joints, and so forth. But these Fae—with their woody flesh and massive frames are particularly tough. I give them +4 HP, for a total of 14 HP each.*