4. Hit points

Determine the monster's maximum HP by answering the following questions:

How does it hunt or fight? (pick 1) hp
In large groups (6 or more, horde) 3
In small groups (2-5, group) 6
By itself (solitary) 12

Just to be clear: each monster in a horde has 3 HP, and each monster in a group has 6 HP. This isn't a shared pool of HP (unless you choose to abstract a group; see Abstracting groups).

How big is it? (pick 1) hp
Cat-sized or smaller (tiny) -2
Like a human child (small) -
Adult human-sized -
Like a horse, cart, etc. (large) +4
Like an elephant, or bigger (huge) +8
What else applies? (pick all that do) hp
It's particularly tough/durable +4
It's smiled upon by the fates +2
It's animated by more than biology +4
It lacks vital organs +3

The Almtakers fight as a pair, with the group tag, so they start with 6 HP each. They're also large*, giving them +4 HP. The Fae have strange forms, but they are still living things with discernible anatomy: they bleed, have hearts, brains, joints, and so forth. But these Fae—with their woody flesh and massive frames are particularly tough. I give them +4 HP, for a total of 14 HP each.*