▸ Advance towards impending doom

Threats and hazards might have impending dooms, each with a series of grim portents leading up to them. When you make this move, you decide that one of those grim portents has come to pass, and show it to the characters.

In practice, this move almost always manifests as another move. You announce trouble or reveal an unwelcome truth or put someone in a spot (etc.) in a way that demonstrates that the grim portent has come to pass.

Rarely, you might chuckle evilly and tick a box, and say that they've got a bad feeling or that a cold wind blows, without actually revealing the portent just yet. When you do this, be sure to commit to the portent having come to pass offscreen. If you don't, you haven't really made a move at all.

"You find Nia in that collapsed house on the edge of town. You've got to squeeze in there, and your eyes have to adjust to the dark, but when they do, your stomach drops. There're chalk drawings of spiders all over the walls, and… an altar? With this mass of sticks, fur, and web that you realize is an idol of a big spider. Nia's all smiling and like 'Hi Blodwen, do you like my drawings?' What do you do?"

"So, you're stabbing at it over your shoulder, but stumbling around as you do. And I think, yeah, you kill it, but you end up staggering back into one of the old columns. There's this loud CRACK and some creaking and dust starts to pour down from the ceiling. Vahid, you see this happen, what do you do?"

"Caradoc, as you drift off to sleep, you find yourself dreaming. A really weird, vivid dream. It's like when you were in that old Maker-tomb and looking up, but… different. More claustrophobic. Like you're buried in dirt, have been forever, and there's this light above, far away. But it's… enough, you know? Something to move towards? And so you stretch, and claw through the dirt, towards the light, and you snap awake and holy crap, everything's shaking and it's an earthquake! What do you do?"