Describe the environment

For a place you haven't seen "on camera" before, say (or ask) what it's like. For a place that you've seen before, say (or ask) how it's changed (if at all).

Include up to 3 strong impressions from different senses—the shocking red of blood on snow, the crackling fire in the hearth, the smell of rain and wet earth. Sometimes include emotional impressions (the tension in the room, the grief on their faces) or moral impressions (the dirty, desperate beggars contrasted with the finely-dressed, well-fed gentry).

Focus on what matters. If they're at the public house, focus on the people there, the noise, and the feel. If they're exploring a ruin, focus on space, footing, sight, and sound. Keep it short, no more than 3 impressions to start. Players will zone out if you give them too much, and they'll ask for more detail where they need or want it. You want punchy and evocative, not flowery. Hemingway, not Tolkien.