Ask questions
You don't have to provide all the details yourself. One of your principles Your principles is to ask questions and build on the answers. Invite the players to contribute to the scene by asking their characters about stuff that they know, feel, or have experienced. "Caradoc, what's the most overwhelming smell in the tannery?" Or "Vahid, you've been to this pool before. What's it look like? Describe it for us."
Ask questions, too, about what the characters are currently experiencing. Don't ask them to make up the key details, but maybe prompt them for a detail that fits a theme. "Rhianna, what feature jumps out at you about this bandit? Like, what sets him apart from the others?" Or "Blodwen, what here makes this place feel cozy and safe?"
Ask questions about what they're doing and what they're up to, about how they spend their time and who they hang out with, etc. When they're on an expedition, ask for their marching order. When they Make Camp, ask them what they're eating, what the campsite is like, who takes which watch, etc.
Ask questions about what they're thinking and what they're feeling. "Vahid, what's on your mind?" "Rhianna, what's got you the most worried right now?"