Describe the environment
If this place is unfamiliar to the players, then describe it. What makes it distinct from the surrounding terrain? What are its obvious, defining features? Provide up to 3 impressions using different senses (see the entries in Book II for ideas). Add more details as they become relevant.
Pick impressions and details that matter:
- Any scene: light, visibility, space, anything constant and unignorable (wind, rain, heat, cold, sound of a stream, etc.).
- Social scenes: the people present, details that reflect their physical or emotional state, their attitudes, the "feel" of the place.
- Exploration scenes: footing, line of sight, likely paths, details that tell the place's story and reflect what has happened here.
- Action scenes: dangers of course, but also footing, clearance, distance, obstacles, line of sight, relative positions, momentum, things to knock over/fall from/burn, etc.
If the PCs know this place, because they've been here before "off screen" or because they picked the spot themselves, then consider asking them to provide some of these details. "Vahid, you've been to this pool before. What's it like?"
If this place is familiar to the players, then just remind them what it's like and point out anything that's changed since the last time they visited it in play.