Challenges
- You need to watch out for ___
- The way is perilous, plagued with danger
- You risk getting lost
- You must surmount/cross/brave ___
- The terrain itself is treacherous; you risk injury on the way
- The way will be grueling; you risk exhausting yourselves/your resources
- You risk drawing the attention of ___
You'll usually link these with "and" but can also use a merciful "or." "You'll need to bring warm clothes OR the way will be hard and grueling." "You need to wait until daybreak OR you risk getting lost."
If you choose "First you must travel to ___," then Chart a Course for each leg of the journey. You can nest this requirement two or three levels deep. A journey to Lygos might require traveling to Marshedge, and from there to the arid South, and from there to Lygos proper.
Answer whatever questions the players have. Clarify your statements. Don't be afraid to negotiate or change your mind. Write your choices down with tick boxes next to them. Ideally, put this someplace public so the players can see it, too. This will help the players make preparations, and it'll serve as your narrative to-do list once the journey starts.
As the PCs Outfit or otherwise prepare, remind them of the requirements. "Does everyone have something warm, like a cloak or thick hides?" "You'll need to bring a horse and cart—someone's going to need to Requisition for that." "You still need to find a guide, a map, or accurate directions... how do you go about that?"
If they fail (or refuse) to meet the requirements, tell them the consequences and ask what they do. "Okay, without a guide, you'll risk getting lost." "Okay, but without enough supplies, you'll definitely need to Forage, and that's both time-consuming and risky." "Okay, but without warm clothes you will probably freeze to death. What do you do?" Sometimes, they'll fail to meet the requirements and call the journey off.
Once they set out on the journey, you'll frame scenes and situations that show them traveling and approaching their destination. During some of those scenes, you'll make GM moves that introduce the challenges you outlined. You'll ask the players what they do, resolve the situation, and—assuming the PCs keep going—move on to the next one. See Running the Journey starting on Running for more guidance.
Winter has been brutal and Stonetop is running out of food. Rhianna and Caradoc decide to go hunt the cave bears south of town, despite Blodwen's reservations. "Sounds like you're Charting a Course," I say. "How do you intend to get there?"
Rhianna: "Their lair is a cave in the bluff, right? If we follow the bluff south, we'll find them."
I look at the list and jot down:
- O It'll take at least 1 day there and back (little need to worry about supplies)
- O You'll need to bring at least 3 sleds to haul the meat home, if you want enough to feed everyone
- O You'll need to bring warm clothes
- O You'll need to watch out for crinwin
- O The way is grueling (cold, snow)
- O You risk getting lost
- O You risk drawing the attention of the cave bears as you approach!
I read these off and Rhianna's like, "We risk getting lost? We're just following the cliff face south." Oh, sure. Of course. I cross it off the list.
Vahid convinces the others to visit Three Coven Lake in search of the Mindgem's ever-burning heart. "Just the four us," says Rhianna. "I'm not risking my crew on this." Andras insists on coming, though—mostly because he's sweet on Blodwen.
"How do you intend to get there?" I ask. They'll take the Highway to Marshedge, resupply there, then follow the Sruth upstream to Three Coven Lake. That seems legit, so I look over the list and write down:
- O First, you'll need to travel to Marshedge
- O You need to wait until summer OR you'll need to bring warm clothes
- O It'll take at least 8 days (and 8 uses of supplies each, or 16 uses total if you use a mess kit)
- O You need to watch out for nosgolau
- O It'll take at least 4 days from Marshedge, and a corresponding number of supplies
- O You need a knowledgeable guide OR you risk getting lost
- O The way is perilous, plagued with danger
- O The terrain is treacherous; you risk injury
- O The way is grueling; you risk exhaustion
Vahid asks why they need a guide, given that they'll just be heading upstream. "Well," I say, "The terrain's pretty rugged. There will be places you can't stick to the river, and who knows how many little tributaries feed it."
"Hmm. I did spend time wandering the Steplands before I got to Stonetop. Maybe I've got the lay of the land?"
"Maybe. But you've never actually been to the lake, right? So you still risk getting lost."
"Ah," Vahid says. "Yeah, that makes sense."