Generating Surplus

In summer, the village generates 1d4-1 Surplus (from pickled spring vegetables, surplus winter potatoes, summer fruits, whisky maturing, game, etc.). If they also get a seasonal gain, the player can wait to pick it until they see how much Surplus they generate.

When the autumn harvest is complete, the village gets another 1d4 Surplus (crops, garden produce, game, mature livestock, etc.). Harvest is a process that takes most of autumn. If something significantly disrupts it, have the player roll for Surplus with disadvantage and/or a -1 penalty. If the harvest fails entirely, they don't get any Surplus (and they Meet With Disaster).