DISEMBODIED
(granted)
Your body is dead and gone, but you persist as a spirit. You can be harmed only by silver, salt, or that which harms spirits or ghosts.
You normally go unseen, with the barest influence on the material world and a dim, distorted sense of reality. When you manifest a ghostly presence in shadows or darkness, the world becomes clear and pick 1. For each additional option you pick, lose 1d4 HP:
- You appear solid and whole, much as you did in life
- You can speak clearly and intelligibly
- Your touch (or ghostly weapons) can harm the living (ignores armor)
You remain manifest for as long as you concentrate; pain or shock or direct sunlight threaten your concentration, for sure.