INVOKE THE SUN GOD

(starting move) When you imbue a holy light with Helior's power, choose an Invocation you know and roll +WIS: on a 10+, it works as described but you must choose 1 consequence from the list below; on a 7-9, it works as described, but you and the GM each choose 1.

  • The Invocation has its reduced effect
  • The effort taxes you; mark a debility
  • The light is snuffed out when the Invocation is complete, its fuel consumed
  • You must bask in sunlight for an hour or so before using that Invocation again

See the Invocations insert for details.