IMPROVISE

(Requires level 6+ and Quick Study) When you wish to use an arcanum's move or option without having unlocked it, ask the GM what fool risk(s) it requires and/or what consequence(s) you'll incur. If you go for it, roll +INT: on a 7+, you get it to work this once—trigger the move or use the option as if you'd unlocked it; and on a 10+, also mark one step towards unlocking the arcanum's mysteries.