WORK WITH WHAT YOU'VE GOT

(starting move) When you cleverly use your environment to harm or impede your foe(s), roll +INT: on a 10+, pick 2; on a 7-9, pick 1:

  • Interrupt or thwart their action(s)
  • Create an opportunity that grants you or an ally advantage on the next roll to exploit it
  • Deal damage appropriate to the source (d4 for bruises/scrapes, d6 for bloodshed, d8 if it'd break bones, d10 if it'd kill a common person)