1d6 occurrence
- 1 Something dangerous approaches, inclined to do harm.
- 2 Something dangerous approaches, curious but not aggressive.
- 3 Something annoying happens (critters in the food, rain, an argument, etc.).
- 4-5 The night passes uneventfully.
- 6 They observe something interesting, find something useful, or otherwise gain some small boon; or the night passes uneventfully
For more about the benefits of Making Camp, see Make Camp in Harm & Healing.
The party is en route to Marshedge in early summer. The first two days were uneventful, but this is the first time we've seen Titan Bones on screen, and there's danger there, so I've zoomed in and they're Making Camp. We've already decided that they're making porridge with a mess kit, using fuel left in the wayside's common supplies. "But just enough to cook with," says Rhianna. "It's plenty warm. No need to announce our presence." They set a watch order.
"Are you doing anything to prepare for the nosgolau?" I ask. Vahid rigs up some twine strung with little bells, propped up on blocks of firewood. "If anyone wanders off, they'll trip the wire and wake the rest of us." Nice.
We use the Keep Company move, and there's some delightful teen drama.
They settle in to sleep and I have to decide if and when the nosgolau show up. I'm pretty sure that they will. I ask Blodwen to roll the Die of Fate to see which watch they appear in, and I figure if she gets a 6 then I'll let them off easy. But, no, she rolls a 2. Vahid's shift.
I ask Vahid what he does to keep awake, and what he's thinking about, and then I introduce a danger. "Like an hour into your watch, you realize you're watching this light off in the distance, up on Titan Bones. And then it's closer, and you hear a whisper, someone calling your name. Someone who probably isn't there, but who you feel compelled to go to. Who is it?" Vahid says it's Isra, his best friend from long, long ago. There's a custom move for this, so I have Vahid roll +WIS and surprise, surprise, things don't go so well…