▸ Introduce a danger, person, or faction
With this move, you're putting a danger on screen. You're not pointing to it, it's not looming, it's here, what do you do?
Alternately, you're introducing an NPC and giving the PCs a chance to interact with them. Or, you're revealing that there's a subset of creatures or people that they didn't know about before: different strains of crinwin, a cult within the Hillfolk, rivalries and allegiances among the Fae, etc.
As a hard move, you'll often introduce a danger by jumping straight into a fight or action scene. A stealthy foe or a hidden hazard might even attack and deal damage before the PCs can react!
"Okay, so you all creep towards the Stream. You hear the rush of water, and then you see it. It's huge, like a horse but stouter, pacing back and forth at an opening in the ice. Its snout darts into the water and pops up with one of those silvery, scaly slug-things that you sometimes see in the Stream, and it just gobbles it down. Ugh. What do you do?"
"Crunch crunch squeak. Huff huff huff. Crunch squeak. Rhianna, it takes you a bit to realize it, but you're hearing footsteps in the snow, and heavy breathing, and scrapes of the sleds… from the party, of course, but also coming from up in the trees, all around you. And just as you realize that, Eira pulls back on her bow and shoots. 'Crinwin!' she yells!"
Caradoc, when you notice a pair of big pale eyes watching you from behind a tree at ground level. As soon as you register what you're seeing, the eyes are gone, and there's a scurrying up the tree. Then those eyes poke out, looking down at you. It seems… different… than the
others. Curious, rather than angry.
"They're all gazing up at that nest,
"What do you do?"