▸ Point to a looming danger
This is the claw-print in the mud, the wolves howling in the distance. This is the piles of sticks, strangely neat and tidy, sure sign that a hagr dwells nearby.
Use this move to foreshadow future dangers, to make the PCs nervous and to prompt them to investigate or take precautions. Or flee. They could also flee.
Here's a good twist on this move: instead of telling them what they find, ask them what they find that tells them __ is afoot.
You can also ask a question that gets them thinking about the danger without revealing any specific sign of it. Like, "Caradoc, what sort of experience do you have with feathered drakes?" Or, "Vahid, what have you heard about the nosgolau, the nightlights that are said to haunt the Flats and lure travelers off the road?"
"Rhianna, you've all been quietly trudging for a couple hours through the snow when the hair on the back of your neck stands on end. What do you see or hear that tells you that you've entered crinwin territory?"
"Blodwen, as you sniff the air, you catch the unmistakable scent of a predator, one of the bears, you're sure of it. And not coming from the cave… it's coming from the east, towards the Stream. What do you do?"