Exploit the setting guide

The Setting Overview handout and the Village of Stonetop entry provide plenty of details that can help bring the community to life.

When you frame a homefront scene, skim the Impressions section. Pick one or two and incorporate them into the scene. It's spring? Set the scene in the fields, planting beans, the PCs coated in cold wet mud. A PC visits their sibling? Mention the smell of fat rendering on the hearth, the rushlights hanging up to dry. Two PCs want a private moment? Frame a scene at night, with one of them manning a watchtower and the other one stopping by.

Extrapolate from what's established,

especially with things that strike you and the players as odd or anachronistic. The villagers don't fell living trees from the Great Wood. How does that affect construction and tools? Do houses have doors? Where do folks get wood for spears, bows, and arrows? They can't fell trees, but can they coppice them? Decide for yourself or (better yet) ask the PCs!

It's okay to change or ignore things. Exploit the setting guide, don't feel constrained by it. With that said, think about what you're changing and what ripple effects that change might have. Little details (like swapping Stonetop's whisky for mead) are safer to change than core assumptions (like the village's egalitarian culture).